I had quite the interesting regular Magisters’ Terrace run the other night. When I logged on around 10 pm, I had already finished my Sunwell dailies with my Hunter. I had also gotten his Demon Stalker Gauntlets enchanted with +15 agility. Yay! I’m still looking for someone to enchant his Legacy with +35 agility, but haven’t had any luck as of yet. Oh well, no rush.
About this time,a guildy whispered me to see if I’d be interested in healing a regular MagT run. I had nothing else specific on my plate, so I volunteered to help out. I switched over to the druid, and made my way to MagT.
The group was made up of a Warrior tank, 2 kitty druids, a mage and myself, a tree. We were obviously light on CC for MagT, but it was regular mode and I felt confident enough to heal through most anything in there. Druids are probably the best healing class for that particular instance, due to the Kael fight at the end. That fight is just tailor made for a healer that can sling instant cast HOTs and stay mobile.
It started out easy enough, and we got through the first two bosses with no deaths. We also handled the PVP-esque third boss fairly easily, though it got dicey at a couple of points. This is one of the few fights I ever have the need to use Cyclone, and it’s actually quite fun. So chaotic!
We wiped twice on the six mob pull after the third boss, but I’m used to wiping there. I figured we would wipe at least once due to our lack of CC. We did get through it eventually, though.
On to Kael we went. Our DPS had been on the low side all night. I was the most well-geared in the group, and one of the kitty druids and the tank were alright in terms of gear as well. The mage and other kitty were a little behind the curve, though, and I thought Kael would give us some issues. Having two of our DPSers be melee types was bound to make it a difficult fight. To add to the problems, the mage in the group had actually never seen the fight before. Not only was it his first time, but he was going to have to try to handle the Phoenix mostly on his own.
That’s a tough job.
So we got going, and wiped the first time due to DCs. We got set up again and started our second attempt, and this is where it got interesting.
We handled the first Phoenix ok, but it took a little longer than I’m used to. When Kael got to about 52%, he spawned a second phoenix. Before we could stop the DPS, we dropped him to 50%.
Uh oh.
In the times I’ve seen similar things happen, it has not ended well. The gravity shift portion of the fight can be tough enough as it is, what with the constant DOTs and the balls of death floating around. Now we also had a stray phoenix blasting away at everyone. The mage died at some point due to the phoenix, and we got through the first anti-grav phase, but that pesky phoenix was still wreaking havoc. The kitty druids and warrior really couldn’t do much, as the AOE blast would likely take them out anyhow. The tank wanted to wipe and start again, but I just wouldn’t let him die and we kept on keeping on.
In the next anti-grav phase, I took it on myself to show what Uber Resto Druid DPS? is all about. Moonfire, Insect Swarm, Wrath, Wrath, Wrath. I blasted away at the pesky flaming beast, trying my darndest to get him down whilst avoiding the balls of death and throwing HOTs on the party when I could.
Well, I took him down, but he took me with him. I ALWAYS forget to heal myself…doh!
Anyhow, the kitty druids then managed to take out the egg, as the anti-grav phase had just ended. Whew! No more phoenix. After the next anti-grav phase, we had Kael down to about 27% and one of the other druids BR’d me.
We would not be denied.
All told, it probably took about 6 or 7 anti-grav phases before we finally took him down. It was at least a good 10 minutes we spent on the fight, maybe more. But in the end, we took his sorry butt down.
It wasn’t pretty, but we got the job done. In a lot of ways, fights like that in which we persevere against challenging odds are far more satisfying than quick, surgical instance strikes. Sure, I’d still usually take the 45 minute MagT run over the 90 minute version, but I usually find myself more satisfied after the latter.
As far as loot, well, I didn’t need anything anymore from there. I’ve gotten my Vial, my Phoenix pet, and a few scattered off-spec items. I was just there for the fun. And on this night, it was a hell of a ride.
Tags: Druid, Instances




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