I’m in a bit of a pickle. I haven’t been spending as much time with my druid of late. Pummra has little room for upgrades right now (not that he’s all decked out, just that all his upgrades will come from either a ton of badges or raid drops) so he’s been relegated a bit to just raids when they come up.
So, it’s been all about the hunter. He was my original level 60 back in the pre BC days, but he didn’t get all that much play when BC hit. Sure, I got him to 70, but what happened was at the time I got to 70, there were about a dozen other 70 hunters in guild always looking for spots. We lacked healers, and Pummra was born. I probably ran my hunter through 5 or 6 instances post 70 before he got shelved. Needless to say, his gear stunk.
Now, the alliance I raid with has had an unexpected shortage of hunters, so I thought it might be a good time to get mine geared up and start running him in SSC. In the 3 weeks or so I’ve been playing him, I’ve made great strides in terms of gear, and got the old skill back. And, of course, he has a shiny purple mount.
/rambling off
On to my point. Should I use a shot rotation macro? Right now I have a few macros that I use, one to send the pet and cast Hunter’s Mark in one button, one to feed my pet, one to set a focus target, and one to cast distracting shot on said focus target. I’ve never used a shot rotation macro, and to be honest I’m hesitant to do so.
Is it just me, or is using macro a little bit like not actually playing? Will I still enjoy playing my hunter as I hit 1 1 1 1 1 1 1 1 1 1 1 1 ad infinitum? Is using a macro to ensure that you don’t err in the graceful dance of a shot rotation a bit like cheating? All I hear is that my DPS will go up by X% if I use a shot rotation macro, or how I’m gimping my DPS output by doing it the old fashioned way.
All I use for my shot rotation is Quartz. It has a nice big cast bar for steady shot, and just above it is a second little autoshot bar. I know when I should hit steady based on the position of those two bars, and I think I do pretty well. If Kill Command lights up, it does throw me off for ONE rotation of steady, but that’s it. And there are times when I can get it just right and weave in KC with no issues.
Is it silly of me to be hesitant to use a macro? Perhaps I’m being a little bit hypocritical, since I obviously have no problem using other tools (namely addons) to make my job easier. If I’m going to be on such a high horse that I refuse to use a shot rotation macro, maybe I have to delete ALL combat related addons. No more Quartz. Nor more Grid and Clique for Pummra. No more Innvervator. No more Cooldown Timers.
I don’t see that happening.
Still, there is something I like about the manual way of doing things. For me it’s like a little game within a game to get my shot rotation right, and it’s a skill I have already spent some time developing. One of the most enjoyable things about combat for me, on either toon, is when I get in a zone. For Pummra it’s when I get into the flow of the GCD and my various click settings to deliver heals to the raid in a continuous stream. With Feroz (spanish for Iron, he’s a dwarf…though I hate the name now) my hunter, it’s that delicate balance of the manual shot rotation using Quartz.
I mean, I wouldn’t want a macro that I clicked and it figured out the perfect heal to cast with Pummra. I don’t know if I want a macro that in some way “figures out” what exactly I should be casting as Feroz.
I suppose I’ll find out more as I actually finish gearing enough to participate in SSC. One thing I couldn’t handle is severely gimping the raid DPS due to my moral superiority. We’ll see. I certainly don’t want to be the one BM hunter that can’t break 650 DPS.



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