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	<title>Comments on: Bye Bye Maly and Razor Thin Layers of Progression</title>
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		<title>By: Matticus</title>
		<link>http://parttimedruid.com/2009/04/12/bye-bye-maly-and-razor-thin-layers-of-progression/comment-page-1/#comment-804</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Wed, 15 Apr 2009 18:20:18 +0000</pubDate>
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		<description>Minor correction. Betrayer of Humanity comes from Naxx 25. Death&#039;s bite is the one that comes from Naxx 10.

Grats on the kill PTD. Just in time, too.

&lt;abbr&gt;&lt;em&gt;Matticus&#8217;s last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/WorldOfMatticus/~3/pz3mTXu1qaE/&quot; rel=&quot;nofollow&quot;&gt;3.1 Initial Impressions or How I Learned to Love the Crash&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Minor correction. Betrayer of Humanity comes from Naxx 25. Death&#8217;s bite is the one that comes from Naxx 10.</p>
<p>Grats on the kill PTD. Just in time, too.</p>
<p><abbr><em>Matticus&#8217;s last blog post..<a href="http://feedproxy.google.com/~r/WorldOfMatticus/~3/pz3mTXu1qaE/" rel="nofollow">3.1 Initial Impressions or How I Learned to Love the Crash</a></em></abbr></p>
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		<title>By: Argon</title>
		<link>http://parttimedruid.com/2009/04/12/bye-bye-maly-and-razor-thin-layers-of-progression/comment-page-1/#comment-803</link>
		<dc:creator>Argon</dc:creator>
		<pubDate>Mon, 13 Apr 2009 15:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2009/04/12/bye-bye-maly-and-razor-thin-layers-of-progression/#comment-803</guid>
		<description>I think that in 3.1 loot boxes will give everybody a badge when one person loot it, avoiding the problem.</description>
		<content:encoded><![CDATA[<p>I think that in 3.1 loot boxes will give everybody a badge when one person loot it, avoiding the problem.</p>
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		<title>By: Mag</title>
		<link>http://parttimedruid.com/2009/04/12/bye-bye-maly-and-razor-thin-layers-of-progression/comment-page-1/#comment-802</link>
		<dc:creator>Mag</dc:creator>
		<pubDate>Mon, 13 Apr 2009 14:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2009/04/12/bye-bye-maly-and-razor-thin-layers-of-progression/#comment-802</guid>
		<description>Sadly it&#039;s the nature of end game progression, gear choices narrow to if you&#039;re lucky three, more then likely two good options in a given slot.  Tanks face a similar issue with tanking weapons and shields, there being really two good tank weapons end game and three good shields.  As for the badge thing, I would say they didn&#039;t do it because it would have been to easy to get best in slot weapons (a major component of physical DPS).  Also while it isn&#039;t a great weapon for a fury warrior you might consider looking at Inevitable Defeat, trash drop mace from 25 Naxx.</description>
		<content:encoded><![CDATA[<p>Sadly it&#8217;s the nature of end game progression, gear choices narrow to if you&#8217;re lucky three, more then likely two good options in a given slot.  Tanks face a similar issue with tanking weapons and shields, there being really two good tank weapons end game and three good shields.  As for the badge thing, I would say they didn&#8217;t do it because it would have been to easy to get best in slot weapons (a major component of physical DPS).  Also while it isn&#8217;t a great weapon for a fury warrior you might consider looking at Inevitable Defeat, trash drop mace from 25 Naxx.</p>
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