I’m not going to write some meta piece about how there is no WoW killer, though I do agree with that sentiment. WoW has become the McDonald’s of MMOs, the best competitors can hope for is to become Wendy’s or Burger King. They aren’t going to topple World of Warcraft.
I will address my history with MMOs, and how that history makes me believe that Warhammer Online (WAR) may pull a small portion of WoW’s subscriber base, it won’t be a significant part. The history I am talking about is with Dark Age of Camelot (DAoC), Mythic’s previous MMO entry.
PTD’s Dark Past
WoW is far from my first MMO. That mantle goes to Asheron’s Call (AC). I played AC for about 2 and a half years, starting in 1999. I still have fond memories of the game, and I’m glad to see that they recently had their 100th game update.
Anyhow, the next major stop for PTD was Mythic’s Dark Age of Camelot. I remember being blown away by the game from the very start. AC had fairly dated graphics at the time, and the look and feel of DAoC was leaps and bounds beyond AC. The character models were far prettier, the spell and other animations were beautiful, and it had a huge number of classes to choose from. (AC, different from most MMOs now, was a skill-based system. You chose a race, you chose skills. There really weren’t what you would consider "classes.")
Most of those differences, though, were on the surface. The real differences were under the hood. The real key difference was DAoC’s focus on what they called Realm vs Realm warfare. There were a number of dungeons, many quests, and the common trappings of a PvE game in order to make leveling interesting, but in the end it was ALL about RvR. The idea was to get to max level, and hit the battlefield.
The RvR had amazing potential. There were many outposts and gates to take control of, massive keeps to siege, and even ancient relics to try to steal from opposing realms. On paper, it was a fabulous system.
In reality, though, in this author’s humble opinion, it never really worked.
Success in RvR too often rested on two different factors. The dedication of the RvR players involved (ie, whether they were very hardcore players, tricked out in the best of everything) and sheer numbers. I played on an "underdog" realm on my server, where we never had any real hope of challenging the might of the Midgardian players. It wasn’t due to skill, but rather to the fact that they outnumbered us sometimes as much as 10 to 1.
The imbalance was kicked into overdrive with the release of the Trials of Atlantic expansion, which essentially awarded the hardest of the hardcore with abilities and equipment less dedicated players couldn’t hope to achieve.
In a nutshell, that’s how DAoC failed for me. I always felt it COULD have been great, but it never materialized.
WoW vs WAR
That’s all good and fine, but we aren’t talking about WoW vs DAoC. Fast forward to today, and let’s talk a little bit about WAR.
Much of WAR looks and plays like WoW does today. Cartoony graphics, ease of introductory play, a lot of quests to help you along and so forth. Mythic was smart enough to recognize a lot of the things that made WoW a success and implement them in their own game.
And no, I don’t call this "stealing features." Isn’t every game in a particular genre in some way derivative of those that came before? Ok, back on topic.
Don’t let the similar paint job fool you. At its core, WAR is quite a different game from WoW. The focus of WoW has always been and always will be the PvE game. The majority of their time is focused on instances, raids and so forth. PvP was added to WoW almost as an afterthought.
WAR is exactly the opposite. The PvE leveling game will be fun and keep you interested, but in the end MOST goals in the game revolved around PvP. Mythic built WAR around PvP, not the other way around. You can start the PvP game right from the start, and jump into the various early scenarios (think battlegrounds) that are available. And while there will be end game PvE, it will not and will never compare to that of WoW.
Conversely, PvP in WoW will never compare to PvP in WAR. I’m sure of it. As I said when I discussed DAoC, Mythic’s PvP system had a LOT of potential, it simply never fulfilled it. This time around they have hopefully learned their lessons about balance. I still fear that there will be population imbalances, but perhaps they will come up with something to control it.
In the End
So PTD, enough blathering, what the heck are you talking about?
Well, WoW will lose a good number of players to WAR in the beginning. It is inevitable. The apathy that I spoke of months ago has only grown stronger. People are tired of BC and are itching for new content and in some cases a totally new experience. They now have their opportunity with WAR.
But hear me now and believe me later, many, many of them will be back with Wrath. A good number of them will never be back, particularly those interested in PvP, but I believe the majority will find the PvE game only lasts so long with WAR.
I should add that I do NOT think WAR is a bad game. (For the sake of comparison, I DO think Age of Conan is a bad game!) I know that Mythic was close to getting PvP right before, and I can only hope they get it right now. I have played the game, and it is similar to WoW in many good ways, especially at the beginning. Their Public Quest system is also very, very well done. I don’t think you would be making any kind of mistake if you elected to jump ship for WAR, at least for now.
But if you love PvE and raiding in WoW, you won’t find quite the same experience in WAR. And for me at least, PvP is never more than a brief diversion. PTD is all about the PvE.




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I feel pretty much the same way. I started MMOs with Guild Wars, a game that, just like WAR, was built around the PvP game. GW had a breathtakingly strong storytelling feel to it, but once I was done with the story there wasn’t much to hold me there. Perhaps if I was in a competitive PvP guild things would’ve been different, but I wasn’t.
WoW, on the other hand, doesn’t do anything for me along the story lines. I’m apt to sneer in contempt at any attempt at story after Warcraft III. But, again, that’s not what keeps my playing WoW. I love raiding, love the feel of being a part of a 25-man team and working towards the goals of downing bosses.
I’ll be buying WAR tomorrow, make no mistake of that. I’m a long-time fan of the tabletop (fielded Lizardmen) and I’m very much looking forward to living the fluff (lore). I’m equally sure, however, that I’ll be back for WoW. I even want to take a mini-vacation on release of Wrath to get a jump leveling. I was trailing behind in my lower 50s when BC came out so I never got to experience the mad frustration that was Hellfire Penninsula those first few days.
I’ve grown quite tired of soapbox doomsayers, preaching about the fall of WoW, goading people to get all up in arms about it. It’s just a game, after all. People will play what’s fun and I don’t see it meaning much of anything if/when WoW falls. I believe that will be a slow decline, because WoW will pass out of the limelight, I have no doubt of that. But until then, I’m just going to enjoy myself
Are you saying there’s something wrong with writing some meta piece about how there is no WoW killer?
hahaha! That’s what I get for not reading very carefully
As an update, I’ve gotten WAR, and played it (I’m rank 6 now woo) and I’ve come to the conclusion that, while many of the controls and basic functions are the same, WAR is a vastly… VASTLY different game. The look, the feel, the lore… It’s like WoW and WAR are both vehicles, but WoW is a minivan with a cargo thingie on top and WAR is an SUV with chains on the tires. For the same playstyle you get vastly different experiences.
I’m not sure how long my enjoyment of WAR will last, if I’ll ever stick with it. I know raiding in WoW is an equation that I like and works well with me, though I might hang on to WAR when I really need that PvP bug itched.
@Leafy
Of course not! I just knew they were already out there!
@Tigerfeet
If you are a fan of PvP, I would recommend WAR. It should be a far better PvP experience than WoW.
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Hi,
My boys both have WAR and they both are heavily into the PvP (I haven’t played.
.) Their view are that right now it’s really unbalanced in favor of Chaos. One example being the tanks on the Chaos side and the lack of human warriors/tanks on the Order side.
There seem to be a number of other issues that probably are on Mythic’s issue/bug list and will be fixed soon enough.
So Mythic’s got some work to do to balance things out and make the PvP really work. Hopefully any gear issues won’t unbalance things further.
As far as PvE, my view is that the large majority of potential players have zero interest in PvP so any game that plans to challenge WoW has to cater to that crowd in addition to any other crowd.
By the way, I linked to your post from a similar post on my site (your post is better
. )
I bought WAR the 3rd day it was out and like most enjoyed the tabletop version and was hoping for some of that in a online experience. I played the game once so far and right from the get go I felt something was off, I can’t put my finger on it but after the opening credit excitement I was a little let down yet I simple don’t know why. I did my best not to compare it on WOW but I felt a little unpolishedness of WAR even though it was simply 3 days into the release I was hoping for something that I did not get. I doubt I will continue much more into WAR and continue with WOW for the time being. Maybe after a few patches and bug fixes I’ll pick WAR up again for another test drive.