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	<title>Comments on: Further Ruminations on Teron Gorefiend</title>
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		<title>By: John</title>
		<link>http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/comment-page-1/#comment-553</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 16 Sep 2008 21:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/#comment-553</guid>
		<description>Lol! thanks for the honesty.  I know the feeling. We wiped 20 times on Vashj over 2 nights before we got it. And when we did kill her, the execution was almost perfect. Nobody&#039;s gear had changed and Vashj had not been nerfed. I felt in that case at least, it had eveything to do with 25 people being on their game, and very little to do with how well or badly designed the fight is. You could argue that the mechanism of passing tainted cores from one player to another was nothing you&#039;d prepared for, and you&#039;d be correct. But god dammit, that is what the fight is all about. Its almost silly! Attack rotations, gear, dps, hps, tps stats &amp; strats to the roof make no difference if 25 people cant coordinate themselves to pass those tainted cores around. And its unpredictable, so the only strategy that works is to pay attention and think fast, communicate well and all those other non-virtual strengths. 

I was rather surprised by this whole experience, because it seems like a lot of the endgame is based around these simple little mini-games that you have to learn, as a group, as a one-off for that boss. That&#039;s what I see as part of Blizzard&#039;s creativity with bosses. Its always different, some are more fun than others of course, and it provides longetivity to endgame content.  That&#039;s why I was making such hard comments.... (and I TOTALLY understand how it feels to wipe over + over on some damn tricky boss)</description>
		<content:encoded><![CDATA[<p>Lol! thanks for the honesty.  I know the feeling. We wiped 20 times on Vashj over 2 nights before we got it. And when we did kill her, the execution was almost perfect. Nobody&#8217;s gear had changed and Vashj had not been nerfed. I felt in that case at least, it had eveything to do with 25 people being on their game, and very little to do with how well or badly designed the fight is. You could argue that the mechanism of passing tainted cores from one player to another was nothing you&#8217;d prepared for, and you&#8217;d be correct. But god dammit, that is what the fight is all about. Its almost silly! Attack rotations, gear, dps, hps, tps stats &amp; strats to the roof make no difference if 25 people cant coordinate themselves to pass those tainted cores around. And its unpredictable, so the only strategy that works is to pay attention and think fast, communicate well and all those other non-virtual strengths. </p>
<p>I was rather surprised by this whole experience, because it seems like a lot of the endgame is based around these simple little mini-games that you have to learn, as a group, as a one-off for that boss. That&#8217;s what I see as part of Blizzard&#8217;s creativity with bosses. Its always different, some are more fun than others of course, and it provides longetivity to endgame content.  That&#8217;s why I was making such hard comments&#8230;. (and I TOTALLY understand how it feels to wipe over + over on some damn tricky boss)</p>
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		<title>By: PTD</title>
		<link>http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/comment-page-1/#comment-551</link>
		<dc:creator>PTD</dc:creator>
		<pubDate>Tue, 16 Sep 2008 20:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/#comment-551</guid>
		<description>@Nailor

Bah, humbug!  Grats!  :)

@John

I suppose a large amount of my ire is due to 17 attempts in one night with no success.  Ack, that&#039;s a lot of tries!  We will prevail eventually, I am sure.  I just may not be there, as I am temporarily putting T6 on hold to focus on trying to get the Bear Mount in ZA.  We&#039;ll see how that goes!</description>
		<content:encoded><![CDATA[<p>@Nailor</p>
<p>Bah, humbug!  Grats!  <img src='http://parttimedruid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@John</p>
<p>I suppose a large amount of my ire is due to 17 attempts in one night with no success.  Ack, that&#8217;s a lot of tries!  We will prevail eventually, I am sure.  I just may not be there, as I am temporarily putting T6 on hold to focus on trying to get the Bear Mount in ZA.  We&#8217;ll see how that goes!</p>
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		<title>By: John</title>
		<link>http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/comment-page-1/#comment-550</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 16 Sep 2008 20:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/#comment-550</guid>
		<description>Well: I like the variety of boss fights, and I dont think blizzard have broken a sacred genre contract designing a fight like this. There&#039;s nothing in terms &amp; conditions that states Blizzard&#039;s committment to design boss encounters according to a well defined set of rules. It&#039;s implied by a genre of course, but you&#039;re using that as the crux of your argument which I dont think is fair.  Given that some people one shot this boss first time (see above) I think your guild should uplevel your game :)

This, btw, is the same comment I made last time :P... And I do LOVE your blog. 

We could (and do!) complain about certain pain in the butt heroics that noone ever does. Sure, we all prefer some content over other content. But for a non-optional raid boss, I think you just suck it up marine! Blizzard are always learning about what works and doesnt work, and I think you should allow more leeway for their creative process.</description>
		<content:encoded><![CDATA[<p>Well: I like the variety of boss fights, and I dont think blizzard have broken a sacred genre contract designing a fight like this. There&#8217;s nothing in terms &amp; conditions that states Blizzard&#8217;s committment to design boss encounters according to a well defined set of rules. It&#8217;s implied by a genre of course, but you&#8217;re using that as the crux of your argument which I dont think is fair.  Given that some people one shot this boss first time (see above) I think your guild should uplevel your game <img src='http://parttimedruid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This, btw, is the same comment I made last time <img src='http://parttimedruid.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> &#8230; And I do LOVE your blog. </p>
<p>We could (and do!) complain about certain pain in the butt heroics that noone ever does. Sure, we all prefer some content over other content. But for a non-optional raid boss, I think you just suck it up marine! Blizzard are always learning about what works and doesnt work, and I think you should allow more leeway for their creative process.</p>
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		<title>By: Nailor</title>
		<link>http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/comment-page-1/#comment-549</link>
		<dc:creator>Nailor</dc:creator>
		<pubDate>Tue, 16 Sep 2008 19:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/#comment-549</guid>
		<description>@PTD: 

As I promised to you in the previous post, I&#039;d report to you as soon as we encounter the Teron.

Tonight we got our first try there, with me as the single tree in raid. I also won the first time with the mini game and I really liked the minigame. However, I managed to nuke them down and actually liked the game. 

During the whole Teron only few got to the raid towards the end of the fight and we managed to down Teron Gorefiend despite the few constructs. And we got First Kill on the very first try on the Teron Oneshot ;)</description>
		<content:encoded><![CDATA[<p>@PTD: </p>
<p>As I promised to you in the previous post, I&#8217;d report to you as soon as we encounter the Teron.</p>
<p>Tonight we got our first try there, with me as the single tree in raid. I also won the first time with the mini game and I really liked the minigame. However, I managed to nuke them down and actually liked the game. </p>
<p>During the whole Teron only few got to the raid towards the end of the fight and we managed to down Teron Gorefiend despite the few constructs. And we got First Kill on the very first try on the Teron Oneshot <img src='http://parttimedruid.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Isisxotic</title>
		<link>http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/comment-page-1/#comment-548</link>
		<dc:creator>Isisxotic</dc:creator>
		<pubDate>Mon, 15 Sep 2008 19:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/#comment-548</guid>
		<description>I agree with you, absolutely.

Granted, I&#039;m not sure how much of my agreeing is due to my current griping about the fight, but I agree nonetheless :D</description>
		<content:encoded><![CDATA[<p>I agree with you, absolutely.</p>
<p>Granted, I&#8217;m not sure how much of my agreeing is due to my current griping about the fight, but I agree nonetheless <img src='http://parttimedruid.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: PTD</title>
		<link>http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/comment-page-1/#comment-547</link>
		<dc:creator>PTD</dc:creator>
		<pubDate>Mon, 15 Sep 2008 19:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/#comment-547</guid>
		<description>@Drotara

Absolutely.  But there is a big, big difference between the jobs you listed and construct duty.  It is much, much easier to click on raid frames or inventory items or macros than on moving targets.  The people who are best at construct duty, in my experience, are DPSers and tanks.  The worst?  Healers.  We rarely have to target anything other than a raid frame!  :)

@Krizz

True, boss fights do need to mix it up occasionally.  I suppose I just disagree with HOW it was mixed up.  It just seems out of place.</description>
		<content:encoded><![CDATA[<p>@Drotara</p>
<p>Absolutely.  But there is a big, big difference between the jobs you listed and construct duty.  It is much, much easier to click on raid frames or inventory items or macros than on moving targets.  The people who are best at construct duty, in my experience, are DPSers and tanks.  The worst?  Healers.  We rarely have to target anything other than a raid frame!  <img src='http://parttimedruid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Krizz</p>
<p>True, boss fights do need to mix it up occasionally.  I suppose I just disagree with HOW it was mixed up.  It just seems out of place.</p>
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		<title>By: krizzlybear</title>
		<link>http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/comment-page-1/#comment-546</link>
		<dc:creator>krizzlybear</dc:creator>
		<pubDate>Mon, 15 Sep 2008 19:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/#comment-546</guid>
		<description>Whoa, a Mario MMORPG?  Where do I sign up?

But I do understand that there&#039;s a fine line in Boss Design that separates tried-and-true mechanics and novelty.  It&#039;s my opinion that no matter where a particular boss lies on that design spectrum, you really need some sort of novel mechanic, otherwise you won&#039;t be able to distinguish it from any other tank-and-spank.  At least if it&#039;s an extreme DPS race like Brutallus, then there&#039;s some excitement for that sort of thing.  Otherwise, how are you really going to distinguish one from the other?

At the end of the day, TGF will go down in WoW history as that &quot;EFFING BOSS WITH THE CONSTRUCTS OMFG&quot;</description>
		<content:encoded><![CDATA[<p>Whoa, a Mario MMORPG?  Where do I sign up?</p>
<p>But I do understand that there&#8217;s a fine line in Boss Design that separates tried-and-true mechanics and novelty.  It&#8217;s my opinion that no matter where a particular boss lies on that design spectrum, you really need some sort of novel mechanic, otherwise you won&#8217;t be able to distinguish it from any other tank-and-spank.  At least if it&#8217;s an extreme DPS race like Brutallus, then there&#8217;s some excitement for that sort of thing.  Otherwise, how are you really going to distinguish one from the other?</p>
<p>At the end of the day, TGF will go down in WoW history as that &#8220;EFFING BOSS WITH THE CONSTRUCTS OMFG&#8221;</p>
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		<title>By: Drotara</title>
		<link>http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/comment-page-1/#comment-545</link>
		<dc:creator>Drotara</dc:creator>
		<pubDate>Mon, 15 Sep 2008 19:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://parttimedruid.com/2008/09/15/further-ruminations-on-teron-gorefiend/#comment-545</guid>
		<description>There are tons of aspects in this game that involve reaction time and responding accordingly. And as a healer, reaction time and how fast you can click your mouse is very much a part of this game. From Mages decursing during the old Kazzak fight, to Gruul cave-ins, to clicking your Tears on Archimonde to adjusting positioning on Felmyst, how fast you can react is built-in to these encounters. Teron Gorefiend, like you said, is independent of your gear level, so showing you have the reaction time in order to kill constructs doesn&#039;t seem like a far-fetched request for the fight.</description>
		<content:encoded><![CDATA[<p>There are tons of aspects in this game that involve reaction time and responding accordingly. And as a healer, reaction time and how fast you can click your mouse is very much a part of this game. From Mages decursing during the old Kazzak fight, to Gruul cave-ins, to clicking your Tears on Archimonde to adjusting positioning on Felmyst, how fast you can react is built-in to these encounters. Teron Gorefiend, like you said, is independent of your gear level, so showing you have the reaction time in order to kill constructs doesn&#8217;t seem like a far-fetched request for the fight.</p>
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