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Zul'jin vs PTD and Crew

 

That was the scene last night.  Some of you have been to ZA, some of you haven’t.  If you haven’t, that’s what it looks like just before the pull of Zul’jin, the last boss in Zul’Aman. 

If you recall, I wrote about ZA a few months back.  If you don’t want to go back and read, basically what that post addressed is the difficulty of ZA in comparison to Karazhan.  When ZA was first announced, a lot of people thought it would be a case of linear progression, you finish Kara a few times, then move on to ZA.

They were wrong.  As it turns out, ZA is just flat-out too difficult for a Kara geared group.  I suppose I should pull back on that a little, as it is POSSIBLE with a Kara geared group, it would just be incredibly frustrating and filled with wipes. 

So what is it that makes ZA so tough in comparison to Kara?  Well, first the trash is a LOT tougher to deal with.  There are a couple parts in the instance where you have to run through a "gauntlet", and it can be very difficult to get through.  There are times you have to deal with wave after wave of mobs, and you can easily get overwhelmed.  In Kara, everything is quite easily controlled.  You position the raid in one spot that is safe, and the tank pulls back to you.  Easy cheesy.  It’s not that easy in ZA.  The one very nice thing about ZA trash is there is a lot less of it overall.

So what about the bosses?  The boss fights in ZA are on par with a lot of what I’ve seen in T5 content.  Some of them last almost as long, too.  Sure, the bear boss is easy enough to deal with, and once you learn a couple of tricks the Eagle boss is pretty straightforward as well.  But then you start getting into bosses like the Dragonhawk or Malacrass, and the whole game changes.  You need strength in your group all around for these fights, and a solid plan of action.  This is not your mother’s tank and spank Prince fight.

So, all that stuff aside, is ZA fun?  You’re darn skippy it is.  When I wrote the above linked article, I was just barely getting out of Kara myself.  ZA still seemed like a waste of time for me, as the times I went I died over and over and over again.  To trash.

Now, things are a little different.  I’ve seen a great deal of T5 and T6, I’ve geared up significantly, and now the challenges of ZA have paled somewhat.  I can pump out a lot more healing, and take at least one or two more hits before I go down.  PTD’s all growed up since he first set foot in ZA, and much of the group I was in was T5+ equipped as well.

Now when I look at the instance, I see the kind of challenge I get in T6 content for a 10 man group.  Kara is a snoozefest nowadays, which is why I do stuff like try to solo heal the place.  Besides the healthy challenge, there are some very nice drops I could use.

So how did we do last night?  Well, we got to Zul’jin, but didn’t take him down.  Myself and the other 2 healers were fairly new to the place, so overall we did well.  We only took two shots at ZJ since we were already past the raid time when we got to him.  That Eagle phase of his is nasty, I’ll say that much.

As far as the timer thing, we only managed the first.  We wiped on the trash leading to the Eagle boss as we didn’t have a Pally tank.  Our Pally healer had to try to deal with all the birdies, and he went down.  On the second attempt at that gauntlet the same pally healer died again, but towards the end and we made it through.  Then he had to release and run back, and he got lost on the way.  So no second timer for us. 

Oh well.  At least the first timer netted me the Life-step Belt.  And with that I said my final goodbyes to the Windhawk set.  The belt was the last piece I was still wearing.  Into the bank it goes, where if I ever decide to try out a Moonkin spec I will regem it for that.  I also managed to pick up that froggy pet.

Still, we did make our way all the way to Zul’jin, which is pretty good considering all the healers were basically new.  That Malacrass is one bad mutha.  If you haven’t seen the fight, just think of a Moroes fight on steroids. 

One other note is that I managed to crest 4 million in overall healing.  That’s a lot of HOTs, man!  I don’t know if I’ve hit 4 million before, but here’s a screeny to prove it. (My recount is in the lower right)

4 Million Healing

In all, it was a very fun night.  I like a good challenge, and ZA provided that, with some good rewards.  While I don’t see a Bear mount in my future, I can see myself running this quite a few more times before Wrath hits.  There are still some very nice items I’d like to see, and at my gear level it’s a little more fun than Kara.  If anything, I think I’ve perhaps proven my previous post to be true:  ZA is basically a 10-man for bored T5 and T6 raiding guilds.  I just wish Blizzard had told us that in the first place.

8 Responses to “Zul’jin 1, PTD 0”
  1. Harithing says:

    Yeah it was a lot of fun. I kept reading up on it, but just wasn’t really prepared this time. Next time we’ll clear it. BTW, it was the Shammie that got lost not the Pally. Next time the Pally will be putting on his stam gear before getting throttled by all of the birdies and the Protectors – ouch.

  2. tkcNo Gravatar says:

    ZA is tough but it is fun. I like it better than Kara because there isn’t so much trash. Sure, the trash is harder in the form of the gauntlet runs, but that is part of the fun of ZA.

    Anyway, keep at it. My main is a hunter and I take him to ZA on a guild run once a week. Last night was it and we got a full clear in 2.5 hours. When we first formed this group it would take us 3 hours just to get the first three bosses down. Simply put, it takes lots of practice to get this place down. But it is worth it. The loot is nice. My hunter got this last night:

    http://www.wowhead.com/?item=33831

  3. PMEl says:

    PTD I have gotten so much great information from your website thank you. Now please let me give you a little :) On the gauntlet going to the eagle boss everyone mount up and follow your tanks all the way up past the last guy (The guy that stops the gauntlet) then everyone die on a pile of bones on the left hand side. Then someone rez up and rez everyone else. Kill the last guy then make your way down the gauntlet the opposite way. If you do this correctly you will have no birds and no axmen.

  4. oolsNo Gravatar says:

    Neat tip from PMEl. Does that actually work? I’m eager to try it now.

    Another tip I’ve found useful: On the tornado phase of ZJ, just stack yourself with 3 LB’s, and be sure to keep them rolling. That leaves 3 GCDs to throw single LB’s at anyone taking damage, and the ticks on you will easily make up for the penalty you take from casting. Meanwhile, run around, avoid the corners, and watch the sparkling blue bubbles on the ground rather than the bodies of the tornados.

    GL!

  5. ARANo Gravatar says:

    Thank you for the post. I’m appreciating your blog a lot, because you’re actually developing as a player, as is your guild, and you’re blogging about that. I’m in a similar position; ZA is starting to feel absolutely do-able; kara is rather like a 10 man slaves pens we do to relax on a non-raid night… and I’m hoping to do at least some of sunwell before wrath.

    I’m a monoaltist through and through. So I get bored reading about kara runs with yet another set of alts, winning yet another set of alt gear. Whoopedee-do :P (no offence intended to the altaholics out there)

    I was also kind of suprised at how easy those early bosses in hyjal and black temple are. And how little actual raiding time is required to progress, when people play really well. Ciderhelm on tankspot.com talked a lot about this being the case, and it seemed like a distant dream when I first heard him. But once I moved up the hardcore ladder, I found it to be the case. For example we downed lady vashj recently, it was a guild first, and we only spent around 6 hours working on her in total, before we got it. 6 hours is only 3 or 4 heroics for a group of competent players. Makes we wonder what all the fear of being in a “hardcore” guild is all about. I’ve never enjoyed WOW so much, and I still have a life.

    (I can also confirm the ZA gauntlet “cheat” works very well. Just make sure you die together in the spot PMEI mentions)

    btw, if you have a moment, can you post what mod you use to get your bars in that nice black area at the bottom of your screen? I’ve been looking for some simple mod like that for ages…

  6. PummraNo Gravatar says:

    @Hari

    Yes, sorry it was the healy Shammy, and not Hari who died and got lost that last time. :)

    @tkc

    I’m already very excited to get back in there. ZA for me was as exciting as my 25 man raiding has been. Those boss fights are intense, I like that!

    @PME|

    That sounds like a neat trick, I’ll suggest it the next time.

    @ools

    Thanks for your tips as well. On the second attempt, I was the last to die. I figured out that I had to keep a triple LB stack on myself to stay alive in that eagle phase. That sounds like a good tip on watching the tornadoes, they are tough to make out and avoid. I’ll try it.

    @ARA

    I’ve been surprised at the fights in MH and BT as well. Even Teron in BT is more about people playing a “mini game” well with the constructs.

    As far as my UI, I’ll have to do a post to cover it at some point, it’s evolving and starting to get to where it’s right where I want it. To create my bottom section, where all the action is, I’m using a few mods.

    SimpleMap (I think?) to make the map movable and square.
    eePanels I use to make that actual black background
    Bartender3 is the Bar Mod I use to move, resize and otherwise mess with my action bars
    Recount is the only other thing down there.

    @All

    Thanks for reading!

  7. oolsNo Gravatar says:

    Great, I can’t wait to try skipping the adds on the gauntlet before the eagle boss. Just one question: After you rez and kill the Tempest, why do you have to back track and kill all the others? Do they all charge up the ramp when you pull the boss otherwise?
    Thanks for the great blogging, PTD, and thanks for the tips, everyone!

  8. PMEL says:

    Yes it works have been on the time run many times but I always lose the roll for the mount :( . One warning if everyone does not get to the mound it could be hard to kill the mobs with less than 10 people. Also don?t forget about using the window to get to lynx.

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