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The alliance that my casual guild is in has recently begun work on clearing TK and SSC. I only get one real night I can raid a week, so lately I have been taking part in the Saturday night SSC raid.

This past week, I was unexpectedly able to make the SSC raids both Friday and Saturday night.

Friday Night

Hydross the Unstable

We start by clearing our way to Hydross. We have a few scattered deaths on trash, but nothing to write home about. One of the issues of raiding through an alliance is that we often have quite a different group of people from one week to the next. I would estimate that we have 12-15 members that are making all the raids, and the other spots are filled by people rotating in and out.

The issue is that though those regulars know EXACTLY what to do on both Hyrdoss and the Lurker, we normally have at least 1 or 2 people that have never seen those particular boss fights before.

This cropped up again Friday night in the fight with Hydross. By my estimation, I feel we should be one shotting this boss by now. The strategy is NOT very difficult at all, and as long as people know when to stop DPSing, for instance, everything should be pretty smooth.

Well.

Sometimes people don’t know when to stop DPSing. We wiped at least twice due to continued DPS while Hydross was being dragged back over the line. The problem is, if you get aggro when he shifts forms and the elemental adds spawn, he very well might run at said DPS, shift forms again, and then you’re looking at 8 adds running around and hacking things to pieces. Ugly.

We also had a healer pull aggro on one change over, though I’m not sure how. Maybe he was blowing one of his giant priesty heals over and over, I’m not sure.

Anyhow, we did eventually get him down, and he didn’t drop anything of interest for this little old tree. At least he drops 2 badges now, though!

The Lurker Below

So we moved on. Trash, trash, trash. The only interesting thing to note is that the [Wildfury Greatstaff] dropped again. Now both the regular feral spec druids have it. Yours truly may get a shot at it the next time it drops. :)

As far as the Lurker goes, I feel he should be in the same boat as Hydross. Once you understand the little nuances of the fight, it’s quite easy. For a tree like me, it basically boils down to avoiding Spout. It’s much the same for the other classes as well. We had enough people that were familiar with the fight, and did manage to one shot him. Woohoo! It’s the first one-shot in SSC that I’ve been a part of. Another woohoo for the fact that spout hasn’t taken me out since the first time I saw it. :)

Again, nothing of interest dropped for me, so I grabbed my badges and we moved on.

We tried to get to Morogrim to take a shot before the raid time was up, but two wipes on silly mistakes cost us that opportunity.

Saturday Night

Morogrim Tidewalker

On to Saturday night, and I’m excited as this will be the first time we have a good deal of time to devote to figuring out Morogrim. We’ve taken a couple of shots before, but always at the end of the night, and we never were able to try him more than twice.

We had some problems with the trash leading up to him, especially the murlocs. (If anyone has any advice on how to efficiently handle those blasted Murlocs, let me know!) We fought through though, and made our way to Morogrim.

Morogrim is a bit different from the other fights up to this point. The reason is that there are many different elements at the SAME time. You need healers for the Watery Graves, you need a LOT of healing on the MT, and then you need to take care of the Murloc adds when they come.

Though you have several elements in both Hydross and Lurker, they don’t come as quickly or as often. With Hydross you have a certain degree of control, and you know when the adds are going to come. The same thing with Lurker, and it’s even easier as the adds come while the boss is out of the picture.

With Morogrim, everything seems to be going on constantly. The murlocs just keep coming every minute or so, and the healers really have to be on their toes.

Our first couple attempts went awry due to one problem: the murloc adds.

[On a side note, can we agree that murlocs are the most hated race in all of Azeroth? God, these guys have been the bane of my existence at so many different times in my WoW career, it's ridiculous. From my early days on the beaches of Westfall, where the adds never seemed to stop due to blasted runners, to Southshore, collecting their stupid heads that WOULD NOT DROP -- now they have to embarass me in from of Morogrim? Have you no shame, Murlocs? Have you NO SHAME??]

Our strat just plain wasn’t working. When they came we weren’t efficiently picking them up with the tank assigned to them, and runners all over the place took us down.

Then, we changed it up a bit. I can’t even honestly tell you HOW the strat worked for them (I was assigned to watery graves, and had a bit of tunnel vision), but it had something to do with a Pally tank and 2 warlocks. All I knew is I wasn’t supposed to heal the warlocks.

Anyhow, something like 15 minutes later (what a long fight!) and he was DOWN! Wahoo! The fight actually got easier, IMO, once the Watery Graves phase was over. Then I was free to heal where needed and be a watchdog for the floating bubbles.

There was much rejoicing, the loot was handed about (again, nothing for little old me, but I don’t mind) and many photos were taken.  It was our first kill of Morogrim, and we can now say we are 3/6 in SSC and progressing.

After that, we did take a couple shots at Karathress, but only had two shots before we had to call it.  That fight seems like it will be doable for us as well, but for everyone there it was the first time we had even seen him.  Hopefully next Saturday we’ll get some more cracks in.

I must say, that though I am not netting any gear, I am enjoying my time raiding.  I think it helps that we are kind of “in it together.”  It’s not like I joined a guild that has been working SSC for awhile, we are all at relatively the same level in raiding, and progressing together.  I look forward to us, well, moving forward.  I don’t think it will be long before we take down Karathress, but after that I’m under the impression that Leo and Vashj will be MUCH more of a challenge.  I can’t wait to see!

[One more side note - Anyone have any thoughts on the leather healing drops in SSC compared to the Windhawk stuff?  I'm wondering if I will even roll on the chest or bracers that drop.]

Thanks for reading!

4 Responses to “Morogrim Tidewalker DOWN”
  1. SoftiNo Gravatar says:

    gratz on the kills! :D I’ve yet to see the inside of either TK or SSC yet, although I think we’ll probably be there in a month or so :D

  2. AiradinNo Gravatar says:

    Actually we downed him on the third try. The two wipes were mainly due to two things. First one we had Vixel trying to pull threat rather than me and it just didn’t work. Holy pallys don’t invest in improved righteous fury much so his threat generation wasn’t working. Second wipe was due to confusion of what warlock was suppsoed to lifetap themselves down so I can heal them to get agro.

    Basically the mechanic works like this. MT (in an avoidance gear) maintanks him either in the tunnel mouth or off to one side. Raid is positioned just off form the tunnel mouth to be out of the way of murlocks. just before the warlocks are summoned a Warlock in fel armor lifetaps down. When moro summons the murlocks I ten drop two big heals on that Lifetapped warlock. with my RF buff up the healing spells holy component generates a ton of global threat which immediately put me on the Murlocks agro list. That means they all run to me and we aoe them down. the positioning of me just below the ledge liek that means I’m out of range and line of sight for wattery graves

  3. AiradinNo Gravatar says:

    Oh, side note. the murlock trash leading up to Moro isn’t bad. We normally can Aoe tank those liek we do the trash to Lurker but we had estra tanks tonight that were pulling things out of aoe so it ended up a bit confused. Slack leaders are working on straightening it out.

  4. PummraNo Gravatar says:

    Thanks for the clarification, Din. I raid in “blinders” a bit as I stare at my UI for heals. :)

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