Blizzard removing attunements to the various high level instances is ruining the game. Ok, I don’t actually believe that, I just thought maybe if I said it first, I could get any “hardcore” readers to agree and quit reading. In my opinion, these “attunements” are extraneous to the game, and here’s why. 
Gear and skill determine success. So, Black Temple will be open for anyone who wants to enter come patch 2.4. Surely there are hardcore raiding guilds everywhere bemoaning this development, angry that basically anyone with an account can now tread on “their” turf. Well, I can’t evade that argument. It’s true. I can now get together with 24 other guildies and hit Black Temple. It should be fun for us when we wipe in about five seconds, and the fun will surely continue as we wipe over and over and over again. You see, the point of the attunements to these major league instances was twofold. One, it required a good deal of coordination and determination to complete the necessary steps. Two, the “hoops” you had to jump through FORCED you to prepare yourself for what was to come gear-wise. If you had any hope of avoiding repeated wipes in places such as Mount Hyjal and the Black Temple, you had to be as close to the top of gear progression as possible.
My guild is the perfect example of why removing attunements isn’t going to ruin anything for the hardcore raiding guilds. The attunement for SSC has been gone for quite some time. Surely by now we have bested that instance? No, not even close. Not one iota. We’re a casual, family oriented guild. We don’t even step FOOT in SSC, we’re still trying to get Gruul on farm. However, I’m surely glad that I could at least take a step inside SSC and take a look, and the same will go for MH and BT. Don’t worry you hardcore raiders out there, I still suck!




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So, now people will just skip Vashj and Kael and get to new content where the bosses are easier. I’m not sure how to feel about that. We killed Vashj for the first time on Monday night this week, and attempted Kael for the first time Tuesday. We’re hoping to get the cool title before the nerf,
It’s a badge of honour, and we want it.
The first few bosses in Black Temple are actually quite easy in comparison to Vashj and Kael’thas. There might be a bit of an hp issue (if you don’t have at least 10k hp buffed you can and will die) but otherwise I don’t see why guilds who haven’t done a couple of bosses in SSC/TK won’t stand a chance.
I suppose Hyjal trash might pose a problem if it turns out your dps isn’t quite up to snuff but again the first few bosses themselves aren’t very hard. I don’t think my guild even had a full raid the first time they attempted Rage Winterchill.
In my opinion, people over estimate the gear needed for 25 mans sometimes. Coordination, determination, and the ability to execute a strategy gets you pretty far.
Personally, I think that if the starting bosses in BT are easier than Vashj or Kael, it makes perfect sense to down them first. It’s not as though it’s players’ fault that Blizzard mixed up their progression difficulty!
Also, I love the picture you used for this article. I LOLed.